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VRC is supported by Team400, an Australian technology firm working on AI development and immersive digital experiences.
Virtual reality and immersive tech
VR, AR, and immersive technology news for Australia.
Hardware reviews, platform analysis, and enterprise XR coverage. No hype, just what actually works in immersive technology today.
What we cover
- VR and AR hardware reviews
- Enterprise XR deployments
- Immersive content platforms
- Australian XR companies and studios
What you can expect
- Honest hardware and software reviews
- Real-world use cases, not demos
- Platform comparisons and guides
- Australian industry focus
Latest posts
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Standalone vs PC VR in 2026: The Gap Is Closing
The Quest 3 keeps getting better. Wireless streaming has improved dramatically. But PC VR still has its place. Here's an honest look at where things stand.
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VR Social Platforms in 2026: Who's Still Standing?
A look at the state of social VR in early 2026 — VRChat, Rec Room, Horizon Worlds, the AltspaceVR shutdown aftermath, and what Australian communities are actually doing in virtual social spaces.
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Australian Universities Betting on XR: A Progress Report
Several Australian universities have invested heavily in XR labs, courses, and research programs. Here's what they're building, what students are learning, and whether it's paying off.
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Mixed Reality vs Pure VR: Which Actually Matters for Business?
With passthrough mixed reality headsets now mainstream, businesses face a real question: do they need full VR immersion or is mixed reality enough? The answer depends on what you're trying to do.
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Hand Tracking in VR: Where Are We Really At?
An honest assessment of hand tracking in 2026 — Quest hand tracking v2, Vision Pro gesture control, accuracy limitations, and where controllers still win.
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Has VR Motion Sickness Been Solved? Not Quite.
VR comfort has improved enormously, but motion sickness hasn't disappeared. Here's what's changed, what's still a problem, and what the industry is doing about it.
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When AI Meets VR: Generative 3D Worlds Are Getting Real
Text-to-3D tools and AI-generated environments are starting to reshape how XR content gets made. Here's what's working, what's hype, and what it means for creators.
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XR Year in Review: What Actually Shipped in 2025
A grounded recap of 2025 in extended reality — major headset launches, platform updates, enterprise deployments, and the Australian XR milestones that mattered.
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WebXR: Why Browser-Based VR Matters More Than You Think
WebXR lets users access VR and AR experiences straight from a browser — no app downloads, no store approvals. Here's why that's a bigger deal than it sounds.
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VR in Healthcare: How Australian Hospitals Are Using Immersive Tech
From pain management to physiotherapy and surgical planning, Australian hospitals are finding practical uses for virtual reality. Here's where it's actually working.
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Five Australian VR Studios Worth Watching
A spotlight on five Australian VR and XR studios doing interesting work across games, training, architecture, and immersive film.
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How Australian Miners Are Using VR for Safety Training
Underground hazard simulation, equipment operation training, and contractor induction — how VR is changing safety training in Australian mining and what the cost savings look like.
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Spatial Computing and the Future of the Office
Mixed reality workspaces, virtual monitors, and collaboration tools — what Meta and Apple are building, and why enterprise adoption is still an uphill battle.
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Virtual Tours in Australian Real Estate: Beyond the Gimmick
How Australian real estate agencies are using VR and 360-degree tours, which platforms they prefer, and whether virtual tours actually help sell properties.
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Volumetric Video Capture Is Coming to Australia
What volumetric video capture is, how international studios are using it, and the emerging Australian facilities bringing this technology to sport, entertainment, and corporate training.